Showing posts with label IFComp2010. Show all posts
Showing posts with label IFComp2010. Show all posts

Monday, November 15, 2010

In Which I Muse On IFComp 2010

It's voting time in this year's contest, and
There still are games I haven't played, but that
Won't stop me rating what I did. Some bland,
Some very near unplayable (Oh, drat!),
And some that started strong but finished poor -
These I shall not call out here, but of those
I've played and liked, I'd say there's three or four
Which stand out. Some have had scenarios
Beyond inventive; others made me laugh;
Still others challenged, in the best of ways,
My faculties. While there's a bit more chaff
Than I'd expected (I'm new to this craze),
That makes the good ones shine.
Now one more game with Paul, then vote by nine!

Wednesday, November 10, 2010

Gris et Jaune: In Which Grey And Yellow, Kill A Fellow -- Or Do They?

A walkthrough --or a shamble-through -- should not
Be vital to enjoyment of a game.
That is the case, alas, though, if you're caught
By all the flavor in this one, by name
Of Gris et Jaune. A zombie's point of view
Is decently explored until one leaves
The house in which the game starts. Once that's through,
The player's free and aimless. This achieves,
Perhaps, more mystery and atmosphere,
But secret goals are just annoying. While
It can be cool when who to trust ain't clear,
It isn't this time. I do like the style
And setting, but I yawned, having to guess
If what I'm doing might lead to success.

Sunday, November 7, 2010

In Which My Aotearoa Vacation Lives Up To Expectations

New Zealand, were it full of dinosaurs,
Unspoilt, exotic - some of that is true,
And while this year has thrown a lot of bores
At judges, I played this game right on through.
Aotearoa, chock full of charm
And creatures one must placate and befriend,
And clear allies and enemies. My warm
And most sincere regard to Wigdahl! When
He made this game he clearly took all pains:
There's atmosphere, a story, goals, and -- yes! --
A lack of bugs. It starts slow, but it gains
In intrigue once the boat is left. I'd guess
That this will be the winner. If it's not
I wonder what there's left that's near as hot!

Thursday, November 4, 2010

In Which I Close My Eyes Over The Blind House

I haven't finished yet, but I do find
That I'm already certain how I feel
About this game the writer calls The Blind
House: I'm annoyed and bored, for real.
The back-story's mysterious and all
And drama 'twixt the characters may be
Intriguing, but the game play's what I'd call
Pedestrian - the dialogue's a tree;
A sleeping puzzle strikes; and then there's this:
Not only must examining be done
But thinking's not included in it. Wish
They went together. One thing, though, that's fun
Is how the paintings change. Later I'll try
To finish but now others catch my eye.

Sunday, October 17, 2010

Sonnet Review: Gigantomania

I like ambitious games, and this one brought
More than a little literary flair.
Gigantomania soon had me caught
Within the gears of Stalinism. There,
I played first as a farmer, then a brute
Stuck making steel, a Politboro type,
And Stalin at the last -- as his acute
And incoherent madness came to light
Amidst a chess game, I soon grew annoyed
(Not just because I couldn't interact
In meaningful ways). Till then, I'd enjoyed
The bleakness and dilemmas, and, in fact
I praise it for these, though I'm sure my friends
Went into it for somewhat diff'rent ends.

Thursday, October 14, 2010

The Warbler's Nest

A peasant woman, searching through the reeds
Begins this interactive fairy tale.
One isn't sure at first just what she needs
Except for eggshells. This one's modest scale --
Just four "rooms" -- seems a limit, but within
This tight parameters, a story's told
Of faeries, changelings, temptation to sin
And possible redemption. I'm left cold,
Though by some game mechanics: "search" and "look"
(Or, if you like, "examine") often are
Just interchangeable, but this game's hook
Depends on using both. You won't' get far
Just using one. The Warbler's Nest, for me,
Gets decent marks; so far in my top three.

Sonneteer's note: If you find yourself playing a lot of these games I'm reviewing during the 2010 Interactive Fiction Competition, check out the competition as a whole and vote. There are more games than I'm getting around to sonnetizing.

Tuesday, October 12, 2010

In Which I Get A Little Heated By A Game

I cannot say I've always wondered what
'Twould be to live a grungy bach'lor's life --
I sort of knew from dating 'mongst them, but,
Comes Heated, where Tim Peers shows me its strife.
My goal's to get work on time without
A loss of temper, and I'd best look well.
My foes are my own stuff and home, about
Which things are strewn that I need. What the hell?
Some normal is abnormal, like the sink
In which I rinse my keys but cannot wash
My hands? More effort's gone, I have to think
To atmospherics -- and they're far from posh,
As I have said. I won't say this was fun,
(The grammar's poor), but it's not poorly done.

Friday, October 8, 2010

The People's Glorious Revolutionary Text Adventure Game

I like a laugh when I fire up a game,
And I'm a serious Marx Brothers fan,
So, though it's got a most unwieldy name
For sonnetizing, I will say the span
Of time spent playing passes pleasantly
As one goes forth to stir up discontent
Amongst the masses (Played in company
Such as I had, it's even better), meant
To choose Red over other hues, one finds
A to-do list of challenges, each one
To win the people's hearts and sometimes minds.
The toys you get to use are lots of fun,
And though it's communism you must spread,
You're forcing Groucho quoting in its stead.

Wednesday, October 6, 2010

12:54 To Asgard

A funny way to die begins this game,
And there are funny quips along the way
About a leak, one's pique -- more I'll not name,
Forgoing spoilers, but I have to say,
This game wants leaps of logic I can't make.
Each turnstile leads me to a realm where I
Must do something I can't intuit, take
An object I would never keep, or try
To pair ideas that don't match up that well.
I'm frustrated and bored, and many things
I'm told I see are suddenly not there
When I try to investigate. This brings
Me to my point: I cannot recommend
This IFComp game to a foe or friend.

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